Dogmeat location fallout 3

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It's not terribly informative, but he is a good boy (oh yes he is!) and he's not going to be turned into some wasteland scumbag's evening meal as long as I have anything to say about it. It's a position I feel is affirmed by the 'Behind the scenes with Dogmeat' video below. Humans I don't generally worry about so much-if you're dumb enough to follow me, then you're dumb enough to eat bullets on my behalf-but dogs deserve better. There's truth to that, which is why I usually pick up the dog and then keep him around just long enough to get him someplace relatively safe. ' no one plays the game, the dog dies, they go, 'Fuck it, I'll just keep playing'.' A Place to Call Home is a side quest in the Fallout 4 Creation Club content. At this point, I started to wonder where Dogmeat was, as he had not returned. ' he can get really hurt, so he'll go down and be incapacitated during a fight, and you can run over and jam a stimpack in him, and then he'll get up,' Howard said. I installed AAF Advanced Animation Framework now the 3rd Time and it still. In the meantime, I entered Craterside Supply (Autosave 1), left again (Autosave 2), and then fast travelled to a different location (Autosave 3), and finally entered a new building (Autosave 4 - automatically deleting my first Autosave). The reason for Dogmeat's indestructibility, as Game Director Todd Howard explained in the latest E3 recap video, is simply that, in previous games, the death of the dog was a 'reload scenario' for a lot of players.